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June 16, 2026 · updated September 9, 2026 Guide

Soldier Typing: wave triggers, boss stats and controls

Soldier Typing is a five-wave lane-defense game controlled by typing Japanese prompts in romaji. Completing a word summons a soldier, which moves and fights automatically. Your decisions are mainly about maintaining input and reacting to the current wave state; you cannot hold completed soldiers in reserve and deploy them together on command.

Use the displayed letters

Turn off Japanese IME conversion if you have it enabled. Read the remaining Latin letters under the kana and copy them to complete the word. For example, ねこ is displayed as neko. You do not need to know its meaning to enter those keys.

Each wave has 30 entries, making 150 pool entries in total. There are 139 distinct kana prompts because some words recur across waves. The later vocabulary has battle, demon-lord and divine themes, but it is not a sequence of English-language lessons.

Know when a boss should appear

An allied unit reaching enemy territory triggers the boss. If that has not happened after 90 seconds of active wave time, a timer triggers it instead. Ninety seconds is a spawn deadline, not a time limit for completing the wave.

Defeating the boss clears the wave. In waves 1–4, destroying the enemy castle after the boss has spawned can also clear it. In wave 5, the castle is protected while the final boss is alive. An enemy reaching your own castle ends the game.

After a wave-clear message, there is a short delay before the game accepts Enter to continue. If the battlefield looks inactive, check whether the wave is already cleared before treating it as a missing-boss problem.

Compare the first three bosses

BossHPBase damageAttack interval
Amoeba50051.0 seconds
Nyalga3,60081.3 seconds
Vel3,200120.9 seconds

Nyalga has 7.2 times Amoeba's health. Vel has less health than Nyalga but moves faster and has a stronger, more frequent base attack. Health alone therefore does not describe the pressure a boss puts on your army. Special attacks add another difference.

Wave 4 and wave 5 statistics (spoilers)

The Demon Lord has 1,600 HP, 24 base damage, a 1.8-second attack interval and base movement speed 0.006. God has 9,600 HP, 42 base damage, a 1.3-second interval and attack range 110. Those are the base numbers; special attacks and your own support units change how a real fight goes.

What actually helps

There is only one input: finishing words. You cannot pick a troop type, skip long words or hold soldiers back for a big push, so the whole game comes down to keeping a steady stream of soldiers reaching the front. Type at a steady pace with as few corrections as you can manage, and watch for the continue prompt between waves.

Play Soldier Typing. All numbers on this page come from the game's own data.

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