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Cthulhu Typing is out: why I swapped "type to attack" for "type to summon"
Once your keystrokes summon soldiers instead of dealing attacks, even slow typists always win in the end. A developer's-eye look at the ideas behind the new game — the daily boss system, and why I made the score speed x accuracy x boss strength.
Piano Typing is out: the feeling of really playing a piece — and sneaky home-row practice
A rhythm-meets-typing game where pressing the highlighted keys plays classic melodies. I wasn't after the illusion of playing — I wanted the real feeling of doing it yourself. And before you know it, it doubles as home-row practice. Here's the new game.
Mythos Slayer strategy: summon, upgrade, and prestige your way through the Cthulhu bosses
A strategy rundown for Mythos Slayer. Mash the spacebar to summon soldiers, archers, and dwarves; upgrade your weapons, gold, and speed; earn coins while idle; and finally use prestige to take down all 40 Cthulhu Mythos bosses.
Popcorn Typing tips: growing your score multiplier with levels and variety research
The key to a big score is leveling up and boosting your multiplier through variety research. Plus a few tips on the word themes and on typing without looking at your hands.
Dev note: what I'm building because I love the "old internet"
The philosophy I hold onto as a solo game developer. I love the atmosphere of the early web — old-school text boards, the days before YouTube had ads — and I make these things to get a bit of that feeling back. I also write about the influence of my Ura board and of Undertale.
Soldier Typing strategy: summon soldiers in bulk, plus wave-by-wave tactics and score tips
A satisfying typing game where short words summon soldiers by the dozen. I break down each wave's boss, the hero's surprise entrance in Wave 4, and the all-important Wave 5.
Dev note: the "Cthulhu x clicking x prestige" design behind Mythos Slayer
Why I made the bosses Cthulhu Mythos creatures, how summoning by rapid clicking feels, and the loop of getting endlessly stronger through idle play and prestige. Some notes on the design philosophy.
The site got a full redesign
Added a What's New section, on-site article pages, and embedded in-page game play. Everything is now easier to play and easier to read.