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New game announcements, behind-the-scenes dev notes, strategy guides, and site news.

The Creature Fishing island inside a wooden crate
August 11, 2026 Dev Note

Creature Fishing shipped with 13 fish. Getting to 172 was a rendering problem

Adding content to a browser game is not free. Why the fish index hit a wall long before 172, what I had to rewrite before it could grow, and how the same fix later rescued a completely different game.

An early build of the island, brown ground and a single white egg
August 11, 2026 Dev Note

Unity Editor crashed building my WebGL game, twice, without an error message

The last thing between Creature Raising Kit and release was a build that took down the editor itself, with no error and an empty output folder. What actually caused it, the human-faced creature I cut after looking through the real game camera, and the island that started out brown.

Mythos Slayer redesigned interface: Nocturne boss battle, soldiers and the Summon panel
August 10, 2026 Devlog

Mythos Slayer balance: boss health, gold and progression

How the first balance curve failed, then a worked check of boss health, gold rewards, critical hits and prestige in the current build.

Cthulhu Typing gameplay
July 4, 2026 New Game

Long words summon dragons: how Cthulhu Typing rewards you for not panicking

How kana length selects your soldiers, how the daily boss rotates, and how typing speed, accuracy and boss strength determine your score.

Piano Typing gameplay
June 26, 2026 New Game

Typing practice is boring and piano practice is not, and the only difference is sound

Both are repetitive finger drills, but people quit one in a week and do the other for decades. I built home-row practice as an actual instrument, then spent nearly all my time fighting audio latency.

Mythos Slayer redesigned interface: Nocturne boss battle, soldiers and the Summon panel
June 22, 2026 Guide

Mythos Slayer: choosing upgrades and timing Rebirth

A Swordsman buys a point of damage per second for 40 gold. The Demon God buys the same point for 500,000. Gold per DPS for all twenty units, the two that break the curve, and when to actually hit Rebirth.

Popcorn Typing gameplay
June 20, 2026 Guide

Popcorn Typing: combos, upgrades and offline earnings

Popcorn Typing looks like an idle game, so players buy the machines. I wrote the machines to be deliberately weak and never told anyone. The real engine is your hands, and here is the combo table that proves it.

The Bubblegum Game home page
June 18, 2026 Dev Note

I fixed a multiplayer bug in a game with no players

My changelog is a list of problems that have never inconvenienced a living person. On making browser games for the old internet, and what maintenance means when there is no audience to maintain them for.

Soldier Typing gameplay
June 16, 2026 Guide

Soldier Typing: wave triggers, boss stats and controls

Every boss stat, every unit stat, and the design decision nobody would guess: the enemies never get stronger. Wave 2 is a 7.2x jump and the Demon Lord has less than half the HP of the fight before it.

Mythos Slayer redesigned interface: Nocturne boss battle, soldiers and the Summon panel
June 14, 2026 Dev Note

I paid for the boss art on a game that has never earned a yen

Forty Cthulhu Mythos bosses, drawn by someone who is not me, for a free game with no revenue. Why the art was the one thing worth paying for, and why clicking summons instead of attacks.

The redesigned Bubblegum Game home page
June 1, 2026 News

The site got a full redesign

Added a What's New section, on-site article pages, and embedded in-page game play. Everything is now easier to play and easier to read.

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