Hi, I'm Bubblegum — the person who builds and runs this little site, Bubblegum Game. Let me quickly introduce myself so you know who's behind it all.
I love making games
I've always loved playing games, and at some point I started wanting to make my own. After tinkering with tools like Unity, I now build small games you can play right in your browser and put them up here. Clickers, typing games — the kind of thing you can jump into just by opening a URL, no sign-up required. Whenever the mood strikes, I make a little more and drop it on the site.
What I have actually built
Ten games are on this site. Six use HTML and JavaScript without a game engine; three are Unity WebGL builds; one is a three.js voxel world. All are free to play without an account. Save and online features differ by game: Dig Planet keeps shared-world and player progress on its server, with a browser identifier used to reconnect.
- Dig Planet — a shared-world mining clicker where every player digs the same 384³ voxel planet in real time. three.js, with a Cloudflare Durable Object holding the world. In English and Japanese
- Mythos Slayer — an idle boss-rush against 40 Cthulhu Mythos bosses, with 24 recruitable units, ten weapon tiers and a prestige system. There is a ten-second speed test at the door and an online leaderboard behind it. In English, Japanese and Chinese
- Creature Fishing — a fishing game with a 172-species index and online islands holding up to 12 players. Unity WebGL
- Creature Raising Kit — a quiet idle pet game where players trade anonymous letters in bottles. Unity WebGL
- 500 Million Years — a narrative clicker built on a thought experiment, with voice acting. Japanese only. Unity WebGL
- Soldier Typing 2 — the sequel to Soldier Typing: six waves instead of five, some of them won by surviving the clock, plus a boss that is not on the map
- Soldier Typing, Cthulhu Typing, Popcorn Typing and Piano Typing — four more typing games, each built around a different idea about why typing practice is usually boring. Soldier, Cthulhu and Popcorn use romaji prompts for Japanese words. Piano uses highlighted single letters to build keyboard familiarity
I also write up how they were made, including the parts that went badly. The balance curve behind Mythos Slayer, the WebGL build that crashed Unity Editor with no error, and why the fish index shipped with 13 entries instead of 172 are all on the blog, with the real numbers from my own source files rather than from memory.
Games and books are pretty much my whole life
My hobbies are games and reading. Honestly, that's about it. I'm especially drawn to retro games and sandbox-style worlds — the kind you can sink into and lose track of the hours. That said, I get bored easily, so I'm forever sampling one genre and hopping to the next. The upside is that I never run out of ideas for things to build.
How I maintain these guides
I publish the games and write the guides on this site. Development notes describe my own design decisions and past builds; strategy pages describe current mechanics. When an article uses a numerical formula, I check both the data and the code that consumes it. Version links on the reviewed guides let readers inspect the same implementation. A game update can change these details: report a mismatch through the contact form.
New here? The first-game guide compares controls, languages and goals, with a short typing warm-up that needs no download.
I write a blog
I also write about games over on my Japanese blog, "Bubblegum's Game Blog," which I've kept going since 2021. It started as a catch-all diary, but these days it's almost entirely game write-ups — I write about the games I love, at whatever length I feel like. If you're curious, dig through the older posts too (they're in Japanese).
On words and books
I picked up English almost by accident — barely any sit-down study, just reading books in English and playing games in English until, somewhere along the way, I could read it. These days I work in a language-related field, so I read more than most people: around 100 books a year. I keep a record of them on a separate site, "Bubblegum's Reading Log" (in Japanese, and heavy on foreign-language titles).
What I'm going for with this site
I love that "old internet" feeling — the hard-to-explain excitement of the early web — and I make these browser games and my Ura side project to bring a little of that atmosphere back. I wrote more about that in this dev note. I aim to add a game or an article roughly twice a month.
Hearing what you liked — even just a quick "this part was fun" — genuinely keeps me going. Feel free to reach out through the contact form.